A Cruise Missile is a self-propelled aircraft containing a significant explosive payload. It is designed to fly itself to a predetermined target, usually by multiple means of guidance. Upon reaching its target, it explodes, causing massive damage to local infrastructure, killing or maiming any living being within the blast radius and surrounding area.
Cruise missiles can be launched from a considerable distance, with only intercontinental ballistic missiles and long-endurance bombing missions having further reach. Cruise missiles may be fired from land-based platforms such as missile installations or heavy trucks, air-based platforms such as heavy bombers, or sea-based platforms such as guided missile destroyers and submarines.
One such example is the Tomahawk Missile, a long-range, all-weather, subsonic cruise missile introduced by General Dynamics in the 1970s designed as a medium-to-long range, low altitude missile that can be launched from a surface platform.
None (Control capture point required)
Damages/Destroys all enemy vehicles, equipment and infantry within the blast radius
The Cruise Missile is a main asset commander resource in Battlefield 4 that is obtained by owning a specific control point in Conquest gamemode. It replaces Artillery as a strike asset from past games and was first seen on the Siege of Shanghai map launched from one of the background warships during the Battlefield 4: Official Commander Mode Trailer
The Cruise Missile will hit its target about fifteen seconds after launch, inflicting heavy damage in a wide radius around the point of impact. Though highly unlikely, cruise missiles can impact against aircraft, causing it to explode in midair.
An incoming cruise missile can be defeated by disrupting the target area with an EMP UAV. The EMP does damage over time, and so may fail to destroy a cruise missile that merely passes through its active area. Players (including the Commander) can earn points for damaging or completely destroying a cruise missile. A Proxy Attack can also be used to instantly neutralize a cruise missile, though no points are awarded for doing so.
Another commander resource—Evac Order—can be used to warn any subordinates within the vicinity of the predicted flight path.
Vehicles with anti-aircraft capability can also intercept the missile. The only confirmed rockets capable of locking onto and destroying the Cruise Missile are the Heat-seeking and Passive Radar missiles. Although highly unlikely, conventional weapons can destroy cruise missiles as well, in only a matter of a few bullets.
Bomber Cruise MissileEdit
The Bomber on China Rising maps can unlock the Cruise Missile as a secondary weapon by completing the "Mother of all Bombs" assignment. The cruise missile will continually track the operator's reticule, in a manner similar to wire-guided missiles (e.g. BGM-71 TOW). In terms of damage, cruise missiles launched from Bombers differs slightly from the Commander Asset Version, as it cannot instantly destroy enemy vehicles, but can still instantly kill all infantry outright within the blast radius' effective range.
Anti-Ship Cruise Missile Edit
Batteries of anti-ship cruise missile launchers are present in all Carrier Assault game modes in Battlefield 4: Naval Strikeavailable to all factions. After point capture by a team, the missile battery fires cruise missiles against the opposition's carrier in intervals for every 15 seconds dealing 1 unit of damage per missile. The missile however, does not deal splash damage towards other vehicles or infantry.
A cruise missile being launched from Arleigh Burke-class destroyer USS Preble (DDG-88).
Commander view of the missile
A cruise missile an instant before hitting Bravo objective
The same missile performing a direct hit on Bravo
Carrier Assault anti-ship cruise missile battery.
Anti-ship cruise missile being fired from launcher.
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- Before a late 2013 patch, the Cruise Missile could be defeated by a short exposure (around 1 second) to an EMP UAV. The EMP UAV now needs to be deployed near the anticipated impact area, unless forces in the field are fortunate enough to engage the missile.
- When a cruise missile explodes close to a player, that player is temporarily disoriented with a loud ringing noise and their view being somewhat obscured in a bright orange hue.
- The model of the Commander asset Cruise Missile is that of the BGM-109 Tomahawk, and the Bomber Cruise Missile is that of the AGM-158 JASSM, regardless of faction.
- For PC, the explosion, sound effects, smoke, and debris may not appear visible on the commander's live-feed screen if their graphical settings are kept at its lowest but remain visible when playing live while not in Commander Mode.
- The Cruise Missile appears to have a built-in camera in the nose of the missile. When clicking on the Cruise Missile icon in the map after it has been deployed and in flight, the video feed on the bottom left of the screen displays a live feed of the missile whilst in flight and its final course correction to the target. It will continue doing so until it is destroyed or impacts the target.
Выли сирены. Вращающиеся огни напоминали вертолеты, идущие на посадку в густом тумане. Но перед его глазами был только Грег Хейл - молодой криптограф, смотрящий на него умоляющими глазами, и выстрел. Хейл должен был умереть - за страну… и честь. Агентство не может позволить себе еще одного скандала.